The Walking Dead: Saints and Sinners

2020-01-23

Company: Playside Studios (contracted by Skydance Interactive)
Engine: Unreal Engine 4

The Walking Dead: Saints and Sinners

I led a team effort creating the opening cinematic for Skydance Interactive’s VR game, leveraging advanced knowledge of Unreal Engine 4 and gaining experience in training coworkers and functioning as a flexible team asset.

My Role

  • Full-time code support on the 5-minute prologue sequence
  • Team management and staff training in UE4
  • R&D work with Sequencer functionality
  • Audio/lip-sync software integration
  • Technical problem-solving
  • AAA-standard code system development
  • Performance optimization
  • Interactive sequence implementation
  • Bug fixing

Gameplay

Gameplay