
I led a team effort creating the opening cinematic for Skydance Interactive’s VR game, leveraging advanced knowledge of Unreal Engine 4 and gaining experience in training coworkers and functioning as a flexible team asset.
My Role
- Full-time code support on the 5-minute prologue sequence
- Team management and staff training in UE4
- R&D work with Sequencer functionality
- Audio/lip-sync software integration
- Technical problem-solving
- AAA-standard code system development
- Performance optimization
- Interactive sequence implementation
- Bug fixing

